Twine and Gaming in the History Classroom
Bob is joined by John Harney and Jeremiah McCall to talk about using Twine and other game development tools for history classes. Topics include student made games, the development process with students, and accessibility.
The direct link to Twines made by higher level history students
The direct link to Jeremiah's list of student Twines
And the direct link to Jeremiah's Path of Honors Project
If you have comments or questions regarding Jeremiah's work, you can reach him directly at email@example.com
*Jillian Hinegardner crafted her MA Thesis in History at Ohio State as a choice-based text. Purchasing the American Dream: Buying a Home in 1960 Chicago