Twine and Gaming in the History Classroom

Twine and Gaming in the History Classroom

Bob is joined by John Harney and Jeremiah McCall to talk about using Twine and other game development tools for history classes. Topics include student made games, the development process with students, and accessibility.

You can read more about Jeremiah on Twitter @gamingthepast and at his website gamingthepast.net/. His site includes several useful links and examples of Twine games:

The direct link to Twines made by higher level history students
gamingthepast.net/simulation-desig…istories-online/

The direct link to Jeremiah's list of student Twines
gamingthepast.net/simulation-desig…igned-histories/

And the direct link to Jeremiah's Path of Honors Project
gamingthepast.net/simulation-desig…-honors-project/

If you have comments or questions regarding Jeremiah's work, you can reach him directly at jmc.hst@gmail.com

*Jillian Hinegardner crafted her MA Thesis in History at Ohio State as a choice-based text. Purchasing the American Dream: Buying a Home in 1960 Chicago

Walden, a game

Walden, a game

Urban Empire

Urban Empire